Making a Game in Two Weeks: Day 9
Day 9 and of my Game in Two Weeks and things are starting to come together nicely. All the parts have been implemented to some degree or another, now it is time to start filling out the remaining...
View ArticleGame Development with Unity, 2nd Edition
Those who know me personally have heard that Cengage contacted me looking for someone to help update a book on Unity. Since I’ve worked with Unity a bit, I offered to take the job. The book is done. I...
View ArticleC++ Book List
There are an ENORMOUS number of C++ books. Many of them (sadly) have major errors, describing a language that is similar to, but fundamentally different from, the actual C++ language. There are many...
View ArticleAnnotations, Attributes, and Other Hidden Dependencies.
Today at work we had a big discussion about annotations in some Java code. These wonderful little inventions save a time and make life much easier for programmers, but they are also the source of...
View ArticleWhat goes in a GameObject class
On gamedev.net recently there have been several questions about game objects. What are they? How do they work with the rest of the system? What belongs in the object? When should they be created and...
View ArticleRAII: What does “Initialization” mean?
Over on gamedev.net there have been several questions lately about RAII, or the philosophy of Resource Acquisition Is Initialization. The common discussion question is: What does initialized mean,...
View ArticleRAII is also about destruction
In my last article I wrote a little about the initialization side of RAII, Resource Acquisition Is Initialization, in this one I will talk about the flip side, RAII is also about destruction and...
View ArticleProgramming for Performance
Working with games means programming, but it is also a special kind of programming. When working on a game you know will be used for competitive play in some ways is like the Formula One race cars;...
View ArticleDesign Patterns in Games
There have been several questions about design patterns over on gamedev.net recently. It must be that time of the school year again. I’ve seen some comments on the topic of design patterns and I’ve got...
View ArticleBuilding my kite lights
I’ve built some lights to go on my kites and they have all kinds of patterns and colors. I was asked about how they were made, and several people asked if they could buy some. I’m going with the easier...
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